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What is OpenGL?

OpenGL, known as the Open Graphics Library, is a flexible application programming interface designed for rendering both 2D and 3D vector graphics across various programming languages and platforms. It primarily facilitates communication with graphics processing units, which allows for efficient rendering through hardware acceleration. The inception of OpenGL was led by Silicon Graphics, Inc. (SGI) in 1991, leading to its first official release on June 30, 1992. Its adaptability makes it suitable for numerous applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. Furthermore, the OpenGL Registry offers an extensive array of resources that encompass core API specifications, guidelines for shading languages, and numerous OpenGL extensions that are both Khronos and vendor-approved. This comprehensive collection of resources, including relevant header files and documentation for GLX, WGL, and GLU APIs, ensures that developers have all the essential tools and information required for effective implementation of OpenGL in their projects. Therefore, OpenGL stands as a crucial element in the toolkit of developers working across diverse fields in graphics programming.

What is C++Builder?

C++Builder serves as a comprehensive tool for designing and developing contemporary applications. Are you prepared to craft the finest user interfaces of your career? Our Visual Component Library (VCL) framework for Windows and the FireMonkey (FMX) framework facilitate the creation of cross-platform user interfaces, laying the groundwork for stunning and user-friendly designs that function seamlessly across various platforms, including Windows, macOS, and iOS. You have the ability to create a master UI layout just once and subsequently adjust views tailored to specific platforms or devices without needing to replicate your initial design work. With our visual designer, you can easily employ drag-and-drop functionality to incorporate both visual and non-visual components. The LiveBindings Designer offers a way to visually link user interface components with their corresponding data sources. Furthermore, the Live On-Device Preview feature empowers you to assess your design and showcase it on multiple devices at once. You can also implement responsive designs that adapt to desktop, tablet, and smartphone screens using resolution-aware components. For an enhanced user experience, it's beneficial to utilize native controls that are tailored to each platform's specifications, ensuring optimal interaction for all users. Moreover, this approach can significantly streamline your development process, making it more efficient and less error-prone.

Media

Media

Integrations Supported

dbForge SQL Decryptor
Alacritty
Amazon Web Services (AWS)
Apple iPadOS
C++
Deleaker
Doc-O-Matic
FastScript
GenHelp
HelpScribble
Microsoft Azure
Oracle Database
SOAtest
SQLite
SQLite Data Access Components
SQLyog
SceneKit
SmartBear AQTime Pro
Universal Data Access Components
Windows 10

Integrations Supported

dbForge SQL Decryptor
Alacritty
Amazon Web Services (AWS)
Apple iPadOS
C++
Deleaker
Doc-O-Matic
FastScript
GenHelp
HelpScribble
Microsoft Azure
Oracle Database
SOAtest
SQLite
SQLite Data Access Components
SQLyog
SceneKit
SmartBear AQTime Pro
Universal Data Access Components
Windows 10

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

OpenGL

Date Founded

1991

Company Website

www.opengl.org

Company Facts

Organization Name

Embarcadero

Date Founded

1993

Company Location

United States

Company Website

www.embarcadero.com/products/cbuilder

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Categories and Features

Application Development

Access Controls/Permissions
Code Assistance
Code Refactoring
Collaboration Tools
Compatibility Testing
Data Modeling
Debugging
Deployment Management
Graphical User Interface
Mobile Development
No-Code
Reporting/Analytics
Software Development
Source Control
Testing Management
Version Control
Web App Development

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

IDE

Code Completion
Compiler
Cross Platform Support
Debugger
Drag and Drop UI
Integrations and Plugins
Multi Language Support
Project Management
Text Editor / Code Editor

Mobile App Development

Access Controls / Permissions
Any App Development Language
Collaboration Tools
Compatibility Testing
Data Modeling
Debugging
Drag and Drop Editor
Enterprise Mobility (EMM/MAM)
FaceID and TouchID
For Consumer Apps
For Enterprise Apps
Integration Options
Mobile App Security
Multi-Factor Authentication (MFA)
Multiple Apps from Same Base
No Dependencies
No-Code
Reporting / Analytics
Single Sign-On (SSO)
Source Control
Visual Editor

UX

Animation
For Mobile
For Websites
Heatmaps
Prototyping
Screen Activity Recording
Unmoderated Testing
Usability Testing
User Journeys
User Research

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