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What is Oxygene?

Pascal has gained increased relevance in today's world compared to the past, especially with modern implementations such as Oxygene, which offers a broad array of features. Oxygene is recognized for its adaptability as a programming language, equipping developers to create a wide variety of applications across numerous platforms. It accomplishes this by combining various language features that streamline the development process, embracing key object-oriented principles typical of current programming languages, like classes that incorporate methods, properties, and events. Furthermore, it boasts advanced, specialized functionalities that assist in specific development tasks, including the ability to build safe, multi-threaded applications, many of which are unique to Oxygene. These attributes are firmly based in the principles of Object Pascal, upholding the language's design philosophies that make Pascal easy to understand and learn. As an object-oriented programming language, most of the code in Oxygene is organized within "classes," which promotes efficient and structured code management. This modern methodology not only respects the heritage of Pascal but also tailors it to meet the demands of contemporary programming challenges, ensuring that it remains relevant in a rapidly evolving tech landscape. Consequently, Oxygene exemplifies how traditional languages can evolve to address the complexities of today's programming environments.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

RemObjects Mercury
Visual Studio

Integrations Supported

API Availability

Has API

API Availability

Pricing Information

$199 one-time payment
Free Version

Pricing Information

Free
Free Version

Supported Platforms

SaaS
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

Windows
Mac
Linux

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub

Company Facts

Organization Name

RemObjects Software

Company Website

www.remobjects.com/elements/oxygene/language.aspx

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Programming Languages

Not specified

Categories and Features

Programming Languages

Not specified

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