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ease
features
design
support

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What is ROCKITPLAY?

ROCKITPLAY transforms data delivery methods, setting itself apart from typical game downloads and file transfers. By focusing on user gameplay patterns, it prioritizes the essential data blocks required in the early stages of play, ensuring they are delivered first. This allows users to enjoy FastStart downloads, enabling gameplay to begin with as little as 1% of the game downloaded. The system cleverly adjusts the start time based on the specific game and the bandwidth available to the player. With this technology, games can be launched up to 200 times quicker while the remaining data is still downloading in the background. Additionally, it can reduce patch sizes by as much as 50%, leading to lower bandwidth consumption and cost efficiencies. Impressively, it enhances the reading speed of standard hard drives, making them faster than solid-state drives. By analyzing actual user behavior, ROCKITPLAY can predict which data blocks are necessary for a seamless start during the download. Its data-sequencing technique ensures that users ultimately receive a fully conventional game installation, with this sequencing preserved on the local drive, significantly improving game boot and loading times. This groundbreaking approach not only fine-tunes performance but also significantly elevates the gaming experience for players, making it more enjoyable and efficient. As a result, gamers can immerse themselves in their favorite titles with unprecedented speed and ease.

What is Hiro Game Development?

Hiro functions as a client-server library specifically crafted to augment the Nakama game server, allowing developers to effortlessly integrate a range of economic, social, and LiveOps features into their gaming experiences. This versatile library is available in multiple formats, including a C# version tailored for the Unity Engine, a C++ variant designed for Unreal Engine, and a server package that works seamlessly with the game server. Hiro boasts a wide array of thoroughly tested metagame functionalities that can be quickly incorporated, enabling developers to focus on the core aspects of gameplay without distraction. Developers can create base rewards and loot tables for players, handle transactions using both virtual and real-world currencies, and design items that can be consumable or stacked within the game. Additionally, it offers the capability to initialize and manage various currencies within the economic structure of the game. Hiro also facilitates the customization of store bundles and offer walls based on player behavior, allowing for tailored experiences through experimental features. Game developers can schedule live events, providing players with opportunities to participate and earn exclusive rewards, as well as initiate time-limited or score-based events that encourage players to share and request items from their inventories. By leveraging the capabilities of Hiro, developers can significantly elevate player engagement through these interactive and dynamic elements, thus creating a richer gaming environment. This library not only streamlines development but also enhances the overall player experience, ensuring that games remain engaging and fun.

Media

Media

Integrations Supported

C#
C++
Docker
JSON
Microsoft 365
Nakama
Satori LiveOps
Unity
Unreal Engine

Integrations Supported

C#
C++
Docker
JSON
Microsoft 365
Nakama
Satori LiveOps
Unity
Unreal Engine

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

DacsLabs

Company Location

Germany

Company Website

www.dacslabs.com/technology/

Company Facts

Organization Name

Heroic Labs

Date Founded

2015

Company Location

United States

Company Website

heroiclabs.com/hiro/

Categories and Features

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

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