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What is RODIN?

This groundbreaking model for 3D avatar diffusion represents a sophisticated artificial intelligence system aimed at producing highly intricate digital avatars in three-dimensional space. Users are offered the opportunity to examine these avatars from various perspectives, achieving an extraordinary standard of visual quality. By simplifying the traditionally complex practice of 3D modeling, this innovative model opens doors to fresh artistic possibilities for creators in the 3D domain. It constructs these avatars through the use of neural radiance fields, applying state-of-the-art generative methods referred to as diffusion models. The framework employs a tri-plane representation, which efficiently breaks down the neural radiance field of the avatars, enabling explicit modeling through diffusion and the rendering of images using volumetric techniques. Furthermore, the integration of 3D-aware convolution boosts computational efficiency while ensuring the preservation of diffusion modeling integrity in three-dimensional contexts. The entire avatar generation process is organized hierarchically, making use of cascaded diffusion models to support multi-scale modeling, which further sharpens the details involved in creating avatars. This significant innovation not only transforms the realm of digital avatar production but also fosters enhanced collaboration among artists and developers engaged in this evolving field, paving the way for even more innovative projects in the future.

What is GET3D?

We develop a three-dimensional signed distance field (SDF) alongside a textured field using two latent codes. To extract a 3D surface mesh from the SDF, we utilize DMTet, sampling the texture field at surface points for color information. Our training process includes adversarial losses centered on 2D images, employing a rasterization-based differentiable renderer to generate both RGB visuals and silhouettes. To differentiate between real and generated inputs, we introduce two distinct 2D discriminators—one dedicated to RGB images and the other to silhouettes. The entire system is structured to enable end-to-end training. As various industries shift towards creating expansive 3D virtual environments, the necessity for scalable tools capable of generating large volumes of high-quality and diverse 3D content becomes increasingly evident. Our research aims to develop robust 3D generative models that produce textured meshes, facilitating their seamless integration into 3D rendering engines for immediate deployment in a range of applications. This strategy not only addresses the challenge of scalability but also opens up new avenues for innovative uses in fields like virtual reality and gaming. Moreover, by enhancing the quality and diversity of 3D content, we aim to push the boundaries of creativity and interactivity within these immersive environments.

Media

Media

Integrations Supported

Figma Weave
Fuser
Haimeta

Integrations Supported

API Availability

API Availability

Pricing Information

Pricing not provided

Pricing Information

Pricing not provided

Supported Platforms

SaaS

Supported Platforms

SaaS

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub

Company Facts

Organization Name

Microsoft

Date Founded

1975

Company Location

United States

Company Website

3d-avatar-diffusion.microsoft.com

Company Facts

Organization Name

NVIDIA

Company Location

United States

Company Website

nv-tlabs.github.io/GET3D/

Categories and Features

AI Avatar Generators

Not specified

AI Tools

Not specified

Digital Human

Not specified

Categories and Features

AI Tools

Not specified

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