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What is Redshift?

Redshift stands out as a sophisticated rendering solution that harnesses the power of GPU acceleration, specifically tailored to meet the demands of contemporary high-end production environments. It is engineered to support a wide range of creatives and studios, regardless of their scale, by offering a comprehensive suite of features that integrate smoothly with top CG applications within the industry. What truly differentiates Redshift is its capacity to produce the high-quality results usually linked with CPU renderers, while achieving the rapid processing speeds typical of GPU rendering. Unlike other GPU rendering solutions, Redshift utilizes a biased rendering technique, empowering users to adjust the quality of various methods to find the ideal equilibrium between performance and visual accuracy for their projects. Furthermore, it is capable of handling complex shading networks and advanced texturing requirements that are crucial for producing high-quality outputs. The adaptable shaders are crafted to integrate seamlessly with PBR workflows seen in software such as Allegorithmic Substance and Unreal Engine, allowing for meticulous control over material responses to different ray types, thereby improving the customization of global illumination and double-sided polygon shading. This flexibility not only enhances the creative potential but also positions Redshift as an indispensable tool for any production pipeline striving for outstanding visual rendering results. In addition, the ongoing updates and support from the development team ensure that users can continuously benefit from the latest advancements in rendering technology.

What is FurryBall?

FurryBall combines the swift rendering power of GPUs with the rich quality and diverse functionalities usually associated with CPU rendering systems, resulting in a notably fast rendering solution that outpaces traditional CPU methods. Despite its impressive performance, it's crucial to mention that FurryBall was discontinued in 2018, meaning users no longer receive support or updates. The software is available in standalone forms and as plugins for popular applications like Autodesk Maya, 3DS Max, and Cinema 4D. It utilizes UNBIASED Monte Carlo raytracing, similar to the CPU-based Arnold renderer, and allows for real-time progressive previews right in the viewport. FurryBall also supports final frame rendering in multiple file formats and is adept at efficiently managing layers and passes. Initially created for CGI animated films, visual effects, and feature movie production, FurryBall RT stands out for its user-friendly interface, enabling artists to modify the overall image quality with a single parameter if preferred. This remarkable blend of features established FurryBall as a distinctive option in the rendering industry before it was discontinued, leaving a gap for users seeking its unique capabilities.

Media

Media

Integrations Supported

3ds Max
Cinema 4D
Maya
3S Cloud Render Farm
Abacum
Advanced Query Tool (AQT)
BigPicture
Blender
Census
Color.io
Data Sentinel
ForRender
GigaSECURE
GridMarkets
Immuta
Sequel
Spark Cloud Studio
Super Renders Farm
Xesktop
iRender

Integrations Supported

3ds Max
Cinema 4D
Maya
3S Cloud Render Farm
Abacum
Advanced Query Tool (AQT)
BigPicture
Blender
Census
Color.io
Data Sentinel
ForRender
GigaSECURE
GridMarkets
Immuta
Sequel
Spark Cloud Studio
Super Renders Farm
Xesktop
iRender

API Availability

Has API

API Availability

Has API

Pricing Information

$500
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Maxon

Date Founded

2013

Company Location

United States

Company Website

www.redshift3d.com/product

Company Facts

Organization Name

Art And Animation studio

Date Founded

1990

Company Location

Czech Republic

Company Website

furryball.aaa-studio.eu/index.html

Categories and Features

Categories and Features

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