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What is RemObjects Mercury?

Mercury serves as a sophisticated evolution of the BASIC programming language, offering complete compatibility with Microsoft Visual Basic.NET™ while broadening its scope and potential applications. This groundbreaking tool empowers developers to enhance their existing VB.NET projects, allowing them to leverage their Visual Basic™ skills for creating applications across a diverse range of contemporary platforms. Furthermore, developers have the option to integrate Mercury code with any of the other five Elements languages within a single project, enhancing functionality and versatility. The inclusion of the Mercury language in our development environments is both smooth and effective. You can utilize our smart yet powerful IDEs, Water for Windows or Fire for Mac, to create projects equipped with project templates, code completion features, and extensive debugging tools available on all platforms, among other advanced development options. Additionally, Mercury guarantees seamless compatibility with Visual Studio™ versions 2017, 2019, and 2022. Within the Elements framework, all programming languages are treated with equal importance, enabling easy integration of Mercury with C#, Swift, Java, Oxygene, and Go in the same project, which cultivates an atmosphere of flexibility and innovation in software creation. This adaptability not only enhances developer experience but also paves the way for exploring new and exciting programming paradigms and solutions.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Oxygene
Visual Basic
Visual Studio

Integrations Supported

Oxygene
Visual Basic
Visual Studio

API Availability

Has API

API Availability

Has API

Pricing Information

$49 per month
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

RemObjects Mercury

Company Website

www.remobjects.com/elements/mercury/

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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