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What is Seed3D?

Seed3D 1.0 is a pioneering model pipeline that converts a single image input into a fully-fledged 3D asset, designed for simulation purposes and characterized by closed manifold geometry, UV-mapped textures, and material maps that are compatible with physics engines and embodied-AI simulations. This cutting-edge system utilizes a hybrid architecture, combining a 3D variational autoencoder for latent geometry encoding with a diffusion-transformer framework that meticulously shapes complex 3D forms; this process is further enhanced by multi-view texture synthesis, PBR material estimation, and the completion of UV textures. The geometry aspect generates robust, watertight meshes that capture intricate structural details, including fine protrusions and textural elements, while the texture and material component creates high-resolution maps for albedo, metallic properties, and roughness, all of which ensure visual consistency across various perspectives, thus achieving a realistic appearance under different lighting scenarios. Notably, assets produced by Seed3D 1.0 require minimal post-processing or manual intervention, positioning it as a highly effective solution for both developers and artists. Users can look forward to an effortless experience where they can achieve results of professional caliber with minimal exertion, ultimately streamlining the workflow in 3D asset creation. Such efficiency in asset development not only saves time but also enhances creativity, allowing users to focus more on innovation and less on technical adjustments.

What is Point-E?

Recent progress in generating 3D objects from text has shown promising results; nonetheless, many of the leading techniques typically require multiple hours on powerful GPUs to produce just one sample, which stands in stark contrast to the more advanced generative image models that can create samples in a matter of seconds or minutes. In this research, we introduce a novel method for 3D object generation that allows for model creation in merely 1-2 minutes using only a single GPU. Our approach begins with generating a synthetic view through a text-to-image diffusion model, and it is followed by constructing a 3D point cloud using a second diffusion model that is conditioned on the image produced. Although our method has not yet reached the highest quality levels of the best existing techniques, it provides a considerably quicker sampling process, thus serving as a valuable alternative for certain applications. Additionally, we make available our pre-trained point cloud diffusion models, as well as the evaluation code and supplementary models, accessible at this provided URL. This endeavor is intended to encourage further research and innovation in the area of rapid 3D object generation, potentially paving the way for more efficient workflows in the industry.

Media

Media

Integrations Supported

Additional information not provided

Integrations Supported

Additional information not provided

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

ByteDance

Date Founded

2012

Company Location

China

Company Website

seed.bytedance.com/en/seed3d

Company Facts

Organization Name

OpenAI

Date Founded

2015

Company Location

United States

Company Website

openai.com/research/point-e

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