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What is Small Basic?

Small Basic is a distinctive programming language crafted to help students transition from block-based coding to text-based programming. By presenting the foundational elements of syntax-driven languages in an accessible manner, Small Basic provides learners with the skills and confidence needed to advance to more complex languages such as Java and C#. Furthermore, it enables users to develop applications across diverse platforms, including Kinect, Lego Mindstorm, Raspberry Pi, Arduino, and Oculus Rift. The language offers a welcoming atmosphere and an easy-to-use syntax, complemented by a rich selection of libraries, allowing individuals to bring their programs and games to life with minimal code. You can swiftly start creating your own games and share them with friends, who can easily import and launch your published projects on their devices. Additionally, the Silverlight player offers a way to display your games on personal blogs and websites, enabling them to be played directly in browsers for a broader audience to enjoy. This feature not only promotes creativity but also fosters collaboration among aspiring programmers, encouraging them to learn from one another and collectively enhance their skills. Ultimately, Small Basic serves as an excellent stepping stone for those looking to explore the vast world of programming.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

.NET
Arduino IDE
Raspberry Pi OS

Integrations Supported

API Availability

API Availability

Pricing Information

Free
Free Version

Pricing Information

Free
Free Version

Supported Platforms

Windows

Supported Platforms

Windows
Mac
Linux

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub

Company Facts

Organization Name

Small Basic

Company Website

smallbasic-publicwebsite.azurewebsites.net

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Programming Languages

Not specified

Categories and Features

Programming Languages

Not specified

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