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What is SpeedTree?

SpeedTree is a renowned suite for modeling and animation that has received prestigious accolades such as Emmy and Academy Awards, tailored specifically for creating trees and plants used in film and television. It has established itself as the standard for 3D vegetation modeling within the gaming industry. The software includes the SpeedTree Modeler, Compiler, and a comprehensive source SDK, along with subscription options for leading-edge game engines. The SpeedTree for Games product has been recognized as an award-winning 3D procedural vegetation middleware, offering advanced artistic controls for developers. It features a Modeler, Compiler, an extensive library of trees, and a fully integrated source SDK. Notable enhancements in performance consist of faster instance paging, reliable buffer updates, and improved shaders. Moreover, SpeedTree Cinema stands out as a premier 3D modeling suite that allows users to design, texture, and animate a wide range of stylized and photorealistic vegetation for purposes like visual effects, architectural visualization, or matte paintings. By utilizing a combination of procedural methods and detailed artistic controls, users can craft any form of vegetation, ensuring both flexibility and creativity in their work. This adaptability and robust feature set contribute to SpeedTree's popularity among professionals across diverse creative fields, solidifying its role as an essential tool in modern digital artistry.

What is Gideros?

Gideros is a free and open-source framework tailored for cross-platform game development, enabling developers to create high-performance 2D games utilizing the Lua programming language. It simplifies the testing process on real devices through Wi-Fi, eliminating the lengthy procedures associated with exporting or deploying apps. Built on C/C++ and OpenGL, Gideros ensures that games run at native speeds, effectively leveraging the power of both CPUs and GPUs. The framework is extensible through plugins, allowing developers to incorporate existing code in C, C++, Java, or Objective-C, which can be seamlessly integrated with Lua. Featuring its own class system that adheres to standard object-oriented programming principles, Gideros encourages the development of clean, modular, and reusable code. The comprehensive development environment includes a lightweight IDE, players for desktops and devices, along with tools for texture packing and font creation. Gideros supports multiple platforms, including Windows, macOS, Linux, iOS, Android, and HTML5, thus offering developers the opportunity to reach a wide audience. This adaptability makes Gideros particularly attractive for indie developers and small studios eager to create captivating gaming experiences, while its user-friendly features further enhance productivity and efficiency in game development.

Media

Media

Integrations Supported

Unity
iProov

Integrations Supported

Android
Apple iOS
Apple iPadOS
C
C++
HTML
Java
Lua
Objective-C
Quest for Business
Ubuntu
WebAssembly
WebGL
Windows 11

API Availability

API Availability

Has API

Pricing Information

Pricing not provided

Pricing Information

Free
Free Version

Supported Platforms

Windows
Mac

Supported Platforms

Windows
Mac
Linux

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub
On-Site Training

Training Options

Documentation Hub

Company Facts

Organization Name

IDV

Company Location

United States

Company Website

www.speedtree.com

Company Facts

Organization Name

Gideros

Company Website

www.gideros.rocks/

Categories and Features

3D Modeling

Not specified

Game Development

3D
Animation
IT Asset Management
Physics

Game Engines

Not specified

Visual Effects (VFX)

Not specified

Categories and Features

Game Engines

Not specified

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