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What is Supercraft GSB?

Supercraft GSB delivers a backend-as-a-service specifically designed for developers creating multiplayer games. It integrates crucial off-game functionalities necessary for any networked game into a single REST API, offering features like player authentication (anonymous, email, OAuth), persistent data storage for users, leaderboards, server registry, matchmaking, live configuration, and in-game economy management. Tailored for indie and mid-sized studios working with Unity, Roblox, Godot, or custom game engines, its REST-first methodology facilitates seamless integration with any engine that can perform HTTPS requests, effectively eliminating concerns about SDK lock-in. Furthermore, native SDKs for popular game engines are in active development to improve accessibility for developers. The platform provides a free development tier that permits up to 2,000 monthly active users and 2,000,000 API calls per month, with no credit card required to start. In addition, various paid tiers are available, boasting scalable and transparent pricing structures that avoid unexpected charges for API calls, allowing developers to budget efficiently. Consequently, Supercraft GSB stands out as an attractive option for game developers aiming to simplify their backend services while focusing on creativity and gameplay innovation. This ease of use and transparency in pricing set it apart from other backend solutions in the market.

What is Hiro Game Development?

Hiro functions as a client-server library specifically crafted to augment the Nakama game server, allowing developers to effortlessly integrate a range of economic, social, and LiveOps features into their gaming experiences. This versatile library is available in multiple formats, including a C# version tailored for the Unity Engine, a C++ variant designed for Unreal Engine, and a server package that works seamlessly with the game server. Hiro boasts a wide array of thoroughly tested metagame functionalities that can be quickly incorporated, enabling developers to focus on the core aspects of gameplay without distraction. Developers can create base rewards and loot tables for players, handle transactions using both virtual and real-world currencies, and design items that can be consumable or stacked within the game. Additionally, it offers the capability to initialize and manage various currencies within the economic structure of the game. Hiro also facilitates the customization of store bundles and offer walls based on player behavior, allowing for tailored experiences through experimental features. Game developers can schedule live events, providing players with opportunities to participate and earn exclusive rewards, as well as initiate time-limited or score-based events that encourage players to share and request items from their inventories. By leveraging the capabilities of Hiro, developers can significantly elevate player engagement through these interactive and dynamic elements, thus creating a richer gaming environment. This library not only streamlines development but also enhances the overall player experience, ensuring that games remain engaging and fun.

Media

Media

Integrations Supported

Integrations Supported

C#
C++
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine

API Availability

API Availability

Pricing Information

$0
Free Version

Pricing Information

Pricing not provided

Supported Platforms

SaaS

Supported Platforms

SaaS

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub
Online Training

Company Facts

Organization Name

Supercraft

Date Founded

2021

Company Website

gsb.supercraft.host

Company Facts

Organization Name

Heroic Labs

Date Founded

2015

Company Location

United States

Company Website

heroiclabs.com/hiro/

Categories and Features

Game Development

Not specified

Categories and Features

Game Development

Not specified

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