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What is Wevr Virtual Studio?

A new cloud platform tailored specifically for game-engine development alongside Git has been introduced. Innovators from diverse fields are harnessing WVS to develop captivating virtual environments and applications, while simultaneously engaging in collaborative conversations about their projects. This platform meets the distinct requirements of interactive creators and their teams who are utilizing game engines. WVS simplifies the creation of cloud-automated builds for widely-used game engines such as Unreal and Unity, acting as a cloud-based outsourced build engineering team. Professionals including artists, designers, producers, and engineers—representing a spectrum of technical expertise and geographical locations—experience a cohesive and collaborative atmosphere akin to a vibrant development studio. A centralized workspace allows employees, contractors, and clients to conveniently access projects from one secure location. The game-engine-optimized continuous integration and continuous delivery (CI/CD) pipeline expertly navigates the development process from initial idea to a fully functioning game. A user-friendly build dashboard enables secure deployments across various platforms, such as PC/Mac, Android/iOS TestFlight, WebGL, Quest, Cloud, and beyond, providing flexibility and extensive distribution reach. This all-encompassing approach nurtures teamwork and creativity, empowering teams to explore new horizons in interactive development. Moreover, as the industry evolves, the adaptability of WVS positions it as a pivotal resource for future game development projects.

What is AppGameKit?

AppGameKit VR provides a comprehensive collection of intuitive VR commands that significantly improve the existing AppGameKit Script language. By employing a limited number of these commands, developers can craft engaging VR environments, offering features such as head-mounted display detection and the ability to register touch inputs from controllers. To utilize this downloadable content (DLC), users are required to have AppGameKit, an OpenVR-compatible head-mounted display (HMD), and either HTC Vive or optional Touch controllers at their disposal. Presently, this DLC is only accessible to Windows users. With a vast array of over 60 commands available, newcomers can take advantage of our helpful demo projects to swiftly embark on their own VR endeavors. Furthermore, users can effectively organize and visualize their media assets through the asset browser window, which supports various media formats, such as images, 3D models, text files, and audio playback. This seamless integration not only streamlines the development workflow but also significantly enriches the overall VR experience for developers and users alike, fostering creativity and innovation in the virtual realm.

Media

Media

Integrations Supported

TestFlight

Integrations Supported

API Availability

API Availability

Pricing Information

Pricing not provided

Pricing Information

$29.99 per license

Supported Platforms

SaaS

Supported Platforms

SaaS

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub

Company Facts

Organization Name

Wevr

Date Founded

2010

Company Location

United States

Company Website

about.wvs.io

Company Facts

Organization Name

AppGameKit

Date Founded

1999

Company Location

United Kingdom

Company Website

www.appgamekit.com/dlc/vr

Categories and Features

Game Development

Not specified

Game Engines

Not specified

VR Game Engines

Not specified

Categories and Features

3D Rendering

Not specified

Game Engines

Not specified

Virtual Reality

Not specified

VR Game Engines

Not specified

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