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What is Wevr Virtual Studio?

A new cloud platform tailored specifically for game-engine development alongside Git has been introduced. Innovators from diverse fields are harnessing WVS to develop captivating virtual environments and applications, while simultaneously engaging in collaborative conversations about their projects. This platform meets the distinct requirements of interactive creators and their teams who are utilizing game engines. WVS simplifies the creation of cloud-automated builds for widely-used game engines such as Unreal and Unity, acting as a cloud-based outsourced build engineering team. Professionals including artists, designers, producers, and engineers—representing a spectrum of technical expertise and geographical locations—experience a cohesive and collaborative atmosphere akin to a vibrant development studio. A centralized workspace allows employees, contractors, and clients to conveniently access projects from one secure location. The game-engine-optimized continuous integration and continuous delivery (CI/CD) pipeline expertly navigates the development process from initial idea to a fully functioning game. A user-friendly build dashboard enables secure deployments across various platforms, such as PC/Mac, Android/iOS TestFlight, WebGL, Quest, Cloud, and beyond, providing flexibility and extensive distribution reach. This all-encompassing approach nurtures teamwork and creativity, empowering teams to explore new horizons in interactive development. Moreover, as the industry evolves, the adaptability of WVS positions it as a pivotal resource for future game development projects.

What is Defold?

Defold is a powerful and free game development engine that is open-source, specifically designed for efficient cross-platform game creation. Developers can start using it right away after downloading, as it requires no extensive setup or configuration, allowing them to quickly immerse themselves in their projects. The engine comes equipped with a comprehensive suite of tools, such as a visual editor, a code editor, Lua scripting support, a Lua debugger, a scene editor, a particle editor, and a tilemap editor, catering to both 2D and 3D game development needs. By using a single codebase and eliminating the need for external tools, Defold simplifies the process of publishing games on major platforms like PlayStation5, PlayStation4, Nintendo Switch, Android, iOS, macOS, Linux, Windows, Steam, HTML5, and Facebook. With a component-based architecture, developers can create complex behaviors from fundamental building blocks while employing Lua for game logic implementation. Furthermore, they have the flexibility to enhance their projects by accessing new features from the asset portal, creating a local build environment for tailored adjustments, or integrating native code for expanded functionalities. This adaptability not only enriches the development experience but also attracts both new and experienced developers, making Defold a compelling option in the realm of game engines. In summary, Defold stands out as a highly flexible and user-friendly tool, perfect for anyone looking to delve into game development.

Media

Media

Integrations Supported

TestFlight

Integrations Supported

Android
Apple iOS
Atom
Facebook
HTML
Lua
Rive
Spine
Tiled
Ubuntu
Visual Studio Code
Windows 10

API Availability

API Availability

Has API

Pricing Information

Pricing not provided

Pricing Information

Free
Free Version

Supported Platforms

SaaS

Supported Platforms

Windows
Mac
Linux

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub

Company Facts

Organization Name

Wevr

Date Founded

2010

Company Location

United States

Company Website

about.wvs.io

Company Facts

Organization Name

Defold

Date Founded

2020

Company Location

Sweden

Company Website

defold.com

Categories and Features

Game Development

Not specified

Game Engines

Not specified

VR Game Engines

Not specified

Categories and Features

Game Engines

Not specified

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