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What is Wevr Virtual Studio?

A new cloud platform tailored specifically for game-engine development alongside Git has been introduced. Innovators from diverse fields are harnessing WVS to develop captivating virtual environments and applications, while simultaneously engaging in collaborative conversations about their projects. This platform meets the distinct requirements of interactive creators and their teams who are utilizing game engines. WVS simplifies the creation of cloud-automated builds for widely-used game engines such as Unreal and Unity, acting as a cloud-based outsourced build engineering team. Professionals including artists, designers, producers, and engineers—representing a spectrum of technical expertise and geographical locations—experience a cohesive and collaborative atmosphere akin to a vibrant development studio. A centralized workspace allows employees, contractors, and clients to conveniently access projects from one secure location. The game-engine-optimized continuous integration and continuous delivery (CI/CD) pipeline expertly navigates the development process from initial idea to a fully functioning game. A user-friendly build dashboard enables secure deployments across various platforms, such as PC/Mac, Android/iOS TestFlight, WebGL, Quest, Cloud, and beyond, providing flexibility and extensive distribution reach. This all-encompassing approach nurtures teamwork and creativity, empowering teams to explore new horizons in interactive development. Moreover, as the industry evolves, the adaptability of WVS positions it as a pivotal resource for future game development projects.

What is SpeedTree?

SpeedTree is a renowned suite for modeling and animation that has received prestigious accolades such as Emmy and Academy Awards, tailored specifically for creating trees and plants used in film and television. It has established itself as the standard for 3D vegetation modeling within the gaming industry. The software includes the SpeedTree Modeler, Compiler, and a comprehensive source SDK, along with subscription options for leading-edge game engines. The SpeedTree for Games product has been recognized as an award-winning 3D procedural vegetation middleware, offering advanced artistic controls for developers. It features a Modeler, Compiler, an extensive library of trees, and a fully integrated source SDK. Notable enhancements in performance consist of faster instance paging, reliable buffer updates, and improved shaders. Moreover, SpeedTree Cinema stands out as a premier 3D modeling suite that allows users to design, texture, and animate a wide range of stylized and photorealistic vegetation for purposes like visual effects, architectural visualization, or matte paintings. By utilizing a combination of procedural methods and detailed artistic controls, users can craft any form of vegetation, ensuring both flexibility and creativity in their work. This adaptability and robust feature set contribute to SpeedTree's popularity among professionals across diverse creative fields, solidifying its role as an essential tool in modern digital artistry.

Media

Media

Integrations Supported

TestFlight

Integrations Supported

Unity
iProov

API Availability

API Availability

Pricing Information

Pricing not provided

Pricing Information

Pricing not provided

Supported Platforms

SaaS

Supported Platforms

Windows
Mac

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub
On-Site Training

Company Facts

Organization Name

Wevr

Date Founded

2010

Company Location

United States

Company Website

about.wvs.io

Company Facts

Organization Name

IDV

Company Location

United States

Company Website

www.speedtree.com

Categories and Features

Game Development

Not specified

Game Engines

Not specified

VR Game Engines

Not specified

Categories and Features

3D Modeling

Not specified

Game Development

3D
Animation
IT Asset Management
Physics

Game Engines

Not specified

Visual Effects (VFX)

Not specified

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