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What is X-Particles?

Craft remarkable ParticleFX suitable for diverse uses such as Solar Systems, cutting-edge user interfaces, holographic visuals, medical graphics, and even creative abstract pieces. By combining various Emitters and Modifiers, you can explore an extensive range of artistic opportunities. You can simulate realistic effects like smoke, fire, and explosions, while seamlessly exporting ExplosiaFX as VDB volumes, making it easy for any compatible rendering engine to handle and display the volumetric data. Our sophisticated Liquid and Grain Solvers enable you to create breathtaking fluid dynamics, whether illustrating the mesmerizing crash of ocean waves or the delicate nuances of a product's splash. Additionally, you can amplify your visual narratives by influencing Cloth simulations with any Modifier, leveraging advanced tearing features to produce striking effects. ClothFX adds an innovative dimension to motion design and destruction VFX, taking your projects to new levels of excellence. With this suite of tools at your fingertips, the opportunities for pioneering animations and engaging visuals are practically endless, making each project a canvas for your imagination.

What is Fujiyama?

Fujiyama is an open-source ray-tracing renderer designed for high-quality image production with an emphasis on distributed processing. It employs a multi-threaded approach that efficiently allocates tile rendering tasks across various threads, thereby significantly improving performance. Users can track their rendering progress through the fbview preview tool, which enhances usability. The renderer's region rendering capability accelerates the distribution pipeline, and it utilizes advanced tile-based rendering methods. It includes three unique Volume Filling Procedures: the Pyroclastic clouds, Spline wisps, and Surface wisps procedures, each offering different effects. The system also supports on-demand mipmap reading, ensuring a vast range of texture options is available. With the pluggable shader DSO, users can develop custom shaders in C/C++, benefiting from integrated subsurface scattering within the framework. Bump mapping is achieved by adjusting normals based on mipmap data, while primitive groups enable the assignment of multiple shaders to a single triangle mesh. Furthermore, Fujiyama features Gaussian and Box pixel filters capable of handling filter widths greater than one pixel, which contributes to its flexibility. Its adaptive grid pixel sampling refines pixel subdivisions based on color thresholds, thus producing superior rendering quality. With all these features combined, Fujiyama stands out as an exceptional choice for diverse rendering tasks across various projects.

Media

Media

Integrations Supported

Drop & Render
Fox Renderfarm
INSYDIUM Fused

Integrations Supported

Drop & Render
Fox Renderfarm
INSYDIUM Fused

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

INSYDIUM

Date Founded

2013

Company Location

United Kingdom

Company Website

insydium.ltd/products/x-particles/

Company Facts

Organization Name

Fujiyama

Date Founded

2011

Company Location

Japan

Company Website

tsubo164.github.io/Fujiyama-Docs/

Categories and Features

Categories and Features

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