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What is XSharp (X#)?

X# is an open-source programming language tailored for the .NET framework and is rooted in the xBase language. It comes in multiple versions such as Core, Visual Objects, Vulcan.NET, xBase++, Harbour, and Foxpro, among others. Developed on the Roslyn platform, which underpins contemporary Microsoft C# and Visual Basic compilers, X# features a wide array of enhancements. A newly introduced options page (tools/options/text editor/X#) permits users to customize the suggestions offered by the editor in the general code completion list. The code completion functionality is crafted to present pertinent namespaces, types, and members after a colon or dot, while suggestions following AS or IS are geared towards types and namespaces. To strengthen compatibility with FoxPro and Xbase++, several preprocessor enhancements have been integrated, including the introduction of the #if and #stdout commands. Additionally, various minor tweaks within the RDD system have been executed to improve its compatibility with Visual Objects, XBase++, and FoxPro, thereby ensuring a more fluid development process. These refinements are a testament to our dedication to ongoing enhancement and responsiveness to user input, as we continually strive to meet the evolving needs of developers.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Visual Basic
Visual Studio

Integrations Supported

API Availability

API Availability

Pricing Information

Free
Free Version

Pricing Information

Free
Free Version

Supported Platforms

Windows
Linux

Supported Platforms

Windows
Mac
Linux

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub
Webinars

Training Options

Documentation Hub

Company Facts

Organization Name

XSharp

Company Website

www.xsharp.eu/

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Programming Languages

Not specified

Categories and Features

Programming Languages

Not specified

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