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What is getReal3D?

Mechdyne’s getReal3D for Unity allows users to seamlessly create complex environments within a popular game engine and interact with them in a virtual reality (VR) context, utilizing various options such as CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This cutting-edge tool enables organizations to design customized business experiences tailored to their specific needs. With getReal3D, users can generate content within an expansive VR setting, allowing them to immerse themselves in a life-sized environment that significantly enhances realism. Installing and configuring getReal3D across multiple screens, coordinated by a network of PCs, is both simple and intuitive. Its support for 3D stereo and motion tracking further encourages longer engagement in the VR environment, thus increasing productivity while reducing the risk of motion sickness. Most importantly, this immersive setup fosters a profound sense of presence, enabling users to actively participate in the VR world instead of merely observing it, which greatly enhances their interaction and connection with the content. Furthermore, this method not only elevates the user experience but also encourages collaboration among team members who explore the same virtual environment together, promoting teamwork and shared insights. As a result, the collaborative capabilities offered by getReal3D can lead to more innovative solutions and deeper engagement within professional settings.

What is AppGameKit?

AppGameKit VR provides a comprehensive collection of intuitive VR commands that significantly improve the existing AppGameKit Script language. By employing a limited number of these commands, developers can craft engaging VR environments, offering features such as head-mounted display detection and the ability to register touch inputs from controllers. To utilize this downloadable content (DLC), users are required to have AppGameKit, an OpenVR-compatible head-mounted display (HMD), and either HTC Vive or optional Touch controllers at their disposal. Presently, this DLC is only accessible to Windows users. With a vast array of over 60 commands available, newcomers can take advantage of our helpful demo projects to swiftly embark on their own VR endeavors. Furthermore, users can effectively organize and visualize their media assets through the asset browser window, which supports various media formats, such as images, 3D models, text files, and audio playback. This seamless integration not only streamlines the development workflow but also significantly enriches the overall VR experience for developers and users alike, fostering creativity and innovation in the virtual realm.

Media

Media

Integrations Supported

Unity

Integrations Supported

API Availability

API Availability

Pricing Information

Pricing not provided
Free Trial Offered?

Pricing Information

$29.99 per license

Supported Platforms

SaaS

Supported Platforms

SaaS

Customer Service / Support

Standard Support
Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub

Company Facts

Organization Name

Mechdyne Corporation

Date Founded

1996

Company Location

United States

Company Website

www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/

Company Facts

Organization Name

AppGameKit

Date Founded

1999

Company Location

United Kingdom

Company Website

www.appgamekit.com/dlc/vr

Categories and Features

Virtual Reality

Not specified

VR Game Engines

Not specified

Categories and Features

3D Rendering

Not specified

Game Engines

Not specified

Virtual Reality

Not specified

VR Game Engines

Not specified

Popular Alternatives

Popular Alternatives

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