
Chainstack provides a suite of APIs and software that empower countless businesses, regardless of their size, to develop, expand, and sustain blockchain applications effectively. Their APIs are designed with security in mind, featuring secure node connections and best practices for key management to ensure your data remains safe and under your control. You also have the capability to invite additional members to your network, allowing them to deploy their infrastructure effortlessly through user-friendly network management tools. With Chainstack, you can select and implement the blockchain protocol that meets your specific requirements, and it will remain unchanged for your use. Chainstack’s managed blockchain services simplify the processes of launching, joining, and scaling decentralized networks, making it accessible for users at all levels. The platform enables you to test out enterprise-grade tools and services with confidence before transitioning to a production environment. Additionally, ongoing monitoring and resource provisioning are provided to help you maintain optimal performance and efficiency. This comprehensive approach ensures that businesses can focus on innovation while relying on robust support from Chainstack.
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3Q is the European digital infrastructure for enterprise video: live streaming, video-on-demand, webcasting, and the infrastructure behind OTT and FAST channels, run independently of US hyperscalers.
For organisations where data sovereignty is a compliance requirement rather than a preference, 3Q answers the audit question first. The video platform runs on 3Q's own independent European video infrastructure, GDPR-compliant and processes are ISO/IEC 27001 certified.
Corporate Communications: You broadcast town halls, Shareholders' Meetings, and press conferences as webcasts to a few or tens of thousands of viewers, with no limit on data volume. Every broadcast records automatically with Live2VOD and stays available on demand.
Marketing and Knowledge: You publish video-on-demand to customers and partners and build a secure internal library for training and onboarding. Video AI adds automatic subtitles, transcriptions, and translations, which opens international audiences without manual work.
Player and Reach: The cookie-free and consent-free HTML5 video player needs no consent banner, is accessible in accordance with WCAG 2.1/BITV 2.0, and carries your branding. The 3Q Content Delivery Network with multi-CDN delivers worldwide, including a China setup with ICP filing.
Measurement: 3Q Analytics provides several metrics such as data on reach, playback time, and engagement for each asset. This data can be filtered and exported so you can demonstrate your results.
3Q is the right choice when compliance has to be demonstrable rather than assumed, and when a team needs a turnkey video platform instead of building and staffing one. Costs stay predictable: modular pay-as-you-go with no base fee and no forced bundles.
Headquartered in Munich, 3Q offers single sign-on, a REST video API that fits your existing workflows, and 24/7 support from real video experts.
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Hiro Game Development
Hiro functions as a client-server library specifically crafted to augment the Nakama game server, allowing developers to effortlessly integrate a range of economic, social, and LiveOps features into their gaming experiences. This versatile library is available in multiple formats, including a C# version tailored for the Unity Engine, a C++ variant designed for Unreal Engine, and a server package that works seamlessly with the game server. Hiro boasts a wide array of thoroughly tested metagame functionalities that can be quickly incorporated, enabling developers to focus on the core aspects of gameplay without distraction. Developers can create base rewards and loot tables for players, handle transactions using both virtual and real-world currencies, and design items that can be consumable or stacked within the game. Additionally, it offers the capability to initialize and manage various currencies within the economic structure of the game. Hiro also facilitates the customization of store bundles and offer walls based on player behavior, allowing for tailored experiences through experimental features. Game developers can schedule live events, providing players with opportunities to participate and earn exclusive rewards, as well as initiate time-limited or score-based events that encourage players to share and request items from their inventories. By leveraging the capabilities of Hiro, developers can significantly elevate player engagement through these interactive and dynamic elements, thus creating a richer gaming environment. This library not only streamlines development but also enhances the overall player experience, ensuring that games remain engaging and fun.
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Amazon GameLift
Amazon GameLift is a dedicated hosting service designed for managing game servers, facilitating the deployment, operation, and scaling of cloud servers tailored for multiplayer gaming. Whether you're in need of a fully managed experience or specific functionalities, GameLift leverages AWS's infrastructure to deliver optimal latency, reduce player wait times, and enhance cost-effectiveness. By utilizing AWS's extensive global network, Amazon GameLift efficiently oversees game servers and seamlessly integrates player matchmaking into game sessions. This allows for automatic scaling of various instances—ranging from one to thousands—while adjusting to fluctuating player demands without requiring manual oversight. Additionally, the platform includes vital support services for multiplayer gaming, such as matchmaking, session directories, player data management, and in-depth analytics. Complementary services like AWS Lambda offer serverless computing solutions that can easily scale, while features from Amazon GameLift FlexMatch further improve the matchmaking process. Overall, GameLift streamlines the complexities involved in running multiplayer games, serving as an essential asset for developers aiming to create engaging gaming experiences. By automating many functions, it allows developers to focus more on game design rather than server management.
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