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What is Get It??

Get It? is an effective evaluation tool designed specifically for secondary school teachers, enabling them to enter a lesson topic and obtain AI-generated questions that they can customize or eliminate as they wish. Students can easily join by entering a class code on their smartphones, which eliminates the need for creating accounts or downloading apps, and they can respond in their own words, whether by typing or verbally. In contrast to standard multiple-choice assessments, this method prioritizes open-ended answers; if a student's response is unclear, the AI produces follow-up questions to enhance understanding. Teachers gain insights from a visual representation of class performance, marked by a color-coded system of green, amber, or red, and they have access to individual student responses to clarify misunderstandings and decide on the next steps. Additionally, results can be exported effortlessly for in-depth analysis. Tailored for Key Stage 3, Key Stage 4, and GCSE subjects, Get It? presents a more efficient alternative to traditional paper exit tickets for swift classroom evaluations. Currently in its beta phase, the platform is offered free of charge, allowing unlimited checks and classes without requiring credit card details, which empowers educators to fully utilize its features. Beyond improving the learning experience, this groundbreaking tool also delivers crucial insights into student understanding in real-time, fostering a more engaging and responsive educational environment. Consequently, it encourages teachers to adapt their instruction based on the immediate feedback they receive.

What is ClassVR?

ClassVR is a cutting-edge platform that utilizes both Virtual Reality (VR) and Augmented Reality (AR) to enrich educational and training experiences across a variety of settings, including schools and corporate training environments. This advanced technology strives to enhance learner engagement and increase knowledge retention for individuals of different ages. ClassVR equips educational institutions with all the necessary tools to facilitate an effective immersive learning experience. The all-in-one headset is engineered for immediate deployment in classrooms, eliminating the need for supplementary mobile devices, and it provides a smooth VR experience managed wirelessly through the ClassVR Teacher Portal. Designed for learners of all ages, ClassVR offers educators a thorough lesson planning and delivery system, making it straightforward to discover and utilize engaging VR content. Additionally, it enables instructors to efficiently oversee multiple headsets at once, allowing them to distribute lessons across several devices and closely track student engagement and progress throughout the educational process. By doing so, ClassVR not only enhances traditional learning environments but also converts them into vibrant, interactive spaces that promote a more profound understanding and retention of knowledge, ultimately preparing students for a tech-driven future.

Media

No images available

Media

Integrations Supported

Additional information not provided

Integrations Supported

Additional information not provided

API Availability

API Availability

Pricing Information

£0
Access is £0 for a limited time during beta. It includes unlimited checks and classes, results, answers, and next steps. No payment card is required, and there is no trial.
Free Version

Pricing Information

Pricing not provided

Supported Platforms

SaaS

Supported Platforms

SaaS

Customer Service / Support

Web-Based Support

Customer Service / Support

24 Hour Support
Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub
Webinars
Online Training

Company Facts

Organization Name

RapidWeb

Company Location

United Kingdom

Company Website

dotheygetit.app/

Company Facts

Organization Name

ClassVR

Date Founded

2016

Company Location

United Kingdom

Company Website

www.classvr.com

Categories and Features

Assessment

Not specified

Categories and Features

Lesson Planning

Not specified

VR Collaboration

Not specified

VR Training

Not specified

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