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What is HTML?

HTML, an acronym for HyperText Markup Language, is the fundamental markup language that underpins every website on the internet. This essential coding language plays a critical role in structuring and organizing various elements within web pages and sites. The most recent version, HTML5, is tailored for the effective arrangement and display of content on the World Wide Web, marking the fifth and final major release recognized by the World Wide Web Consortium (W3C). Currently, the specification is known as the HTML Living Standard and is consistently updated by the Web Hypertext Application Technology Working Group (WHATWG), which includes prominent browser developers such as Apple, Google, Mozilla, and Microsoft. HTML5 incorporates extensive processing models to enhance compatibility across different implementations; it improves existing markup options while also introducing novel markup and application programming interfaces (APIs) that are advantageous for complex web applications. As a result of these innovations, HTML5 is increasingly regarded as a viable platform for developing cross-platform mobile applications, emphasizing its adaptability and significance in contemporary web development. The continuous advancement of HTML5 not only mirrors the evolving needs of digital content creators but also addresses the expectations of users seeking improved interactive experiences online. This ongoing refinement of the language underscores its pivotal role in shaping the future of web technologies.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Arachnophilia
Banani
Dash
Devlevate
Directify
ERNIE 4.5
ERNIE X1 Turbo
Gemma 2
Grok 4
Grok 4.1
LEADTOOLS Imaging SDK
MLJAR Studio
Muse Spark 1.3
NoteTab
PDFreactor
RepliQ
Snappytick
Summer
The CodeGround
ogimage.org

Integrations Supported

API Availability

API Availability

Pricing Information

Pricing not provided

Pricing Information

Free
Free Version

Supported Platforms

SaaS
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

Windows
Mac
Linux

Customer Service / Support

Not specified

Customer Service / Support

Web-Based Support

Training Options

Not specified

Training Options

Documentation Hub

Company Facts

Organization Name

HTML

Date Founded

1993

Company Location

United States

Company Website

html.spec.whatwg.org/multipage/

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Programming Languages

Not specified

Categories and Features

Programming Languages

Not specified

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