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What is OGRE?

Since its launch in 2001, OGRE has transformed into one of the most popular open-source graphic rendering engines, utilized in a wide array of production endeavors such as gaming, simulation, educational applications, interactive art, and scientific visualization. It supports multiple operating systems, including all major versions of Windows, Linux, OSX, Android, iOS, and Javascript (via Emscripten), and has also been adapted for platforms like PS3 and Xbox 360 for several games. OGRE operates under the MIT License, which grants users significant freedom in its usage, contingent upon the inclusion of the license text when distributing any software that utilizes OGRE. To assist newcomers, OGRE provides a series of introductory tutorials, along with the detailed OGRE Manual and API documentation from the development team. This wealth of resources not only simplifies the onboarding process for beginners but also allows seasoned developers to enhance their knowledge of the engine's functionalities. Moreover, OGRE's strong community support and abundant resources continue to draw in a varied group of developers who are enthusiastic about crafting innovative applications, contributing to the engine's ongoing evolution and relevance in the field.

What is Fujiyama?

Fujiyama is an open-source ray-tracing renderer designed for high-quality image production with an emphasis on distributed processing. It employs a multi-threaded approach that efficiently allocates tile rendering tasks across various threads, thereby significantly improving performance. Users can track their rendering progress through the fbview preview tool, which enhances usability. The renderer's region rendering capability accelerates the distribution pipeline, and it utilizes advanced tile-based rendering methods. It includes three unique Volume Filling Procedures: the Pyroclastic clouds, Spline wisps, and Surface wisps procedures, each offering different effects. The system also supports on-demand mipmap reading, ensuring a vast range of texture options is available. With the pluggable shader DSO, users can develop custom shaders in C/C++, benefiting from integrated subsurface scattering within the framework. Bump mapping is achieved by adjusting normals based on mipmap data, while primitive groups enable the assignment of multiple shaders to a single triangle mesh. Furthermore, Fujiyama features Gaussian and Box pixel filters capable of handling filter widths greater than one pixel, which contributes to its flexibility. Its adaptive grid pixel sampling refines pixel subdivisions based on color thresholds, thus producing superior rendering quality. With all these features combined, Fujiyama stands out as an exceptional choice for diverse rendering tasks across various projects.

Media

Media

Integrations Supported

Gazebo
Microsoft 365

Integrations Supported

Gazebo
Microsoft 365

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

OGRE

Date Founded

2001

Company Website

www.ogre3d.org

Company Facts

Organization Name

Fujiyama

Date Founded

2011

Company Location

Japan

Company Website

tsubo164.github.io/Fujiyama-Docs/

Categories and Features

Categories and Features

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