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What is Osmo?

The acclaimed Math Wizard game series provides a captivating, story-centric educational environment that merges interactive play with standards-based learning. Studies show that children have improved memory retention when they can physically interact with learning materials, which is the reason why Osmo is adopted in more than 50,000 classrooms nationwide by teachers. This cutting-edge platform serves parents who wish to boost their children's academic achievements while also fostering their confidence in both learning and real-life scenarios. Established in 2013 by Pramod Sharma and Jerome Scholler, Tangible Play Inc. was created with the aim of developing meaningful products that engage young learners, while also addressing parental concerns about their children's technology use in a manner that maintains the spirit of hands-on education. By the following year, the first three Osmo games—Newton, Tangram, and Words—were launched, receiving widespread praise from parents, educators, and industry experts alike, as well as an enthusiastic reception from the kids themselves. This remarkable success has opened doors for ongoing innovations and growth within the Osmo brand, ensuring that children can continue to enjoy learning through play, even as the digital landscape changes. As the company expands its offerings, it remains committed to providing enriching experiences that blend education with fun.

What is BYJU'S?

The BYJU'S Learning App, featuring popular Disney characters, provides an interactive platform for kids aged 4 to 8 to explore, practice, and excel in subjects like math, language, and reading through captivating story-based learning experiences. It presents these topics in a fun and approachable way, transforming education into an exciting journey. With over 1,000 activities available, children can dive into thrilling quests that include quizzes, videos, songs, and rhymes, ensuring that every learning session is vibrant and enjoyable. As they navigate the app, they receive digital stickers as rewards, which they can collect to commemorate their accomplishments. Parents can effortlessly locate content, save their child's favorite activities, and access these resources at their convenience, enhancing the educational experience at home. They also have the ability to track their child's progress through a user-friendly reporting system that delivers real-time feedback. Created by BYJU'S in collaboration with experts in education and early childhood development, this app is designed to inspire a passion for learning in young minds. By combining engaging content with meaningful parental participation, the app endeavors to provide a well-rounded educational journey that supports both children and their families. As children interact with the app, they not only gain knowledge but also develop essential skills that will serve them well in their future learning endeavors.

Media

Media

Integrations Supported

Integrations Supported

Whiteboard.chat

API Availability

API Availability

Pricing Information

$59 one-time payment

Pricing Information

$9.99 per month
Free Trial Offered?

Supported Platforms

SaaS
iPad

Supported Platforms

SaaS
Android
iPhone

Customer Service / Support

24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
Web-Based Support

Training Options

Documentation Hub
On-Site Training

Training Options

Documentation Hub
Online Training
On-Site Training

Company Facts

Organization Name

Osmo

Date Founded

2013

Company Location

United States

Company Website

www.playosmo.com

Company Facts

Organization Name

BYJU'S

Date Founded

2015

Company Location

India

Company Website

byjus.com/us/

Categories and Features

Education

Not specified

Categories and Features

Education

Not specified

Online Learning

Not specified

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