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What is Photon Engine?

Photon Engine is a powerful networking framework that allows developers to build and scale real-time multiplayer games across various platforms, including mobile, PC, console, and VR/AR environments. Its suite of specialized tools, such as Photon Fusion, enhances state synchronization for diverse network setups, while Photon Quantum provides a deterministic engine that eliminates the need for traditional netcode, ensuring fluid gameplay and robust anti-cheating measures. In addition, the platform's built-in matchmaking features and low-latency communication facilitate seamless cross-platform play, simplifying the multiplayer development journey. By utilizing its comprehensive infrastructure via the global Photon Cloud, developers can alleviate backend management challenges and focus on delivering engaging gaming experiences that resonate with players. The adaptability and effectiveness of Photon Engine position it as an essential resource for contemporary game creators striving to thrive in a highly competitive gaming market. Moreover, its continuous updates and community support further enhance its appeal, making it a standout choice for innovative game development.

What is OpenGL?

OpenGL, known as the Open Graphics Library, is a flexible application programming interface designed for rendering both 2D and 3D vector graphics across various programming languages and platforms. It primarily facilitates communication with graphics processing units, which allows for efficient rendering through hardware acceleration. The inception of OpenGL was led by Silicon Graphics, Inc. (SGI) in 1991, leading to its first official release on June 30, 1992. Its adaptability makes it suitable for numerous applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. Furthermore, the OpenGL Registry offers an extensive array of resources that encompass core API specifications, guidelines for shading languages, and numerous OpenGL extensions that are both Khronos and vendor-approved. This comprehensive collection of resources, including relevant header files and documentation for GLX, WGL, and GLU APIs, ensures that developers have all the essential tools and information required for effective implementation of OpenGL in their projects. Therefore, OpenGL stands as a crucial element in the toolkit of developers working across diverse fields in graphics programming.

Media

Media

Integrations Supported

Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
GameplayKit
Ghostty
Miele-LXIV
Openwind
PyBullet
SceneKit
Ubuntu
WezTerm
Windows 10

Integrations Supported

Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
GameplayKit
Ghostty
Miele-LXIV
Openwind
PyBullet
SceneKit
Ubuntu
WezTerm
Windows 10

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Photon Engine

Date Founded

2003

Company Location

Germany

Company Website

www.photonengine.com

Company Facts

Organization Name

OpenGL

Date Founded

1991

Company Website

www.opengl.org

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

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