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What is SOLIDWORKS Visualize Boost?

Increase rendering efficiency and enhance content creation by offloading render tasks to a dedicated cluster of machines. SOLIDWORKS® Visualize Boost acts as an integral supplement to SOLIDWORKS Visualize Professional, notably improving rendering speed and effectiveness by allowing the distribution of tasks across multiple machines, which helps to preserve your local computing resources for more intensive applications like CAD or Visualize. You can manage multiple jobs within your Render Queue, reducing strain on your local setup. Visualize Boost is designed to work with all output formats created by SOLIDWORKS Visualize Professional. By utilizing both CPUs and GPUs within your network, you can achieve remarkable rendering speeds. Installation of SOLIDWORKS Visualize Boost can begin on a single machine, and you can effortlessly expand to a larger rendering cluster as needed. The administration of your Visualize Boost render farm is facilitated through an intuitive web interface, offering simple adjustments to settings. Furthermore, the introduction of PowerBoost opens up new avenues for interactive real-time raytracing, providing an outstanding visualization experience that has the potential to transform your workflow significantly. This feature guarantees that visual outputs are not only generated quickly but also with superior quality and realism, elevating the overall production process. By embracing these advanced capabilities, you can optimize your rendering tasks and streamline your creative workflow.

What is FurryBall?

FurryBall combines the swift rendering power of GPUs with the rich quality and diverse functionalities usually associated with CPU rendering systems, resulting in a notably fast rendering solution that outpaces traditional CPU methods. Despite its impressive performance, it's crucial to mention that FurryBall was discontinued in 2018, meaning users no longer receive support or updates. The software is available in standalone forms and as plugins for popular applications like Autodesk Maya, 3DS Max, and Cinema 4D. It utilizes UNBIASED Monte Carlo raytracing, similar to the CPU-based Arnold renderer, and allows for real-time progressive previews right in the viewport. FurryBall also supports final frame rendering in multiple file formats and is adept at efficiently managing layers and passes. Initially created for CGI animated films, visual effects, and feature movie production, FurryBall RT stands out for its user-friendly interface, enabling artists to modify the overall image quality with a single parameter if preferred. This remarkable blend of features established FurryBall as a distinctive option in the rendering industry before it was discontinued, leaving a gap for users seeking its unique capabilities.

Media

Media

Integrations Supported

3ds Max
Cinema 4D
Maya
SOLIDWORKS Visualize

Integrations Supported

3ds Max
Cinema 4D
Maya
SOLIDWORKS Visualize

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

SOLIDWORKS

Date Founded

1993

Company Location

United States

Company Website

www.solidworks.com/product/solidworks-visualize-boost

Company Facts

Organization Name

Art And Animation studio

Date Founded

1990

Company Location

Czech Republic

Company Website

furryball.aaa-studio.eu/index.html

Categories and Features

Categories and Features

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