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What is Wwise?

Wwise is a highly adaptable interactive audio middleware that enables software developers to seamlessly integrate dynamic soundscapes into video games and various audio-centric projects. It boosts the creativity and productivity of teams by streamlining programming processes while allowing audio experts to create stunning and immersive auditory experiences within gaming and interactive audio environments. The platform offers features for real-time in-game sound previews and includes a wide range of functionalities such as sound authoring, dynamic mixing, 3D spatial audio, interactive music composition, and sound synthesis, making it a robust choice for developers. Wwise supports all major game development platforms, including popular engines like Unreal Engine, Unity, and Cryengine, and provides developers with access to comprehensive API and SDK toolkits for enhanced integration. Each year, Wwise is instrumental in the development of over 1,000 gaming and AR/VR titles, and its partnerships with some of the most prominent developers worldwide highlight its significant adoption, with 70% of the AAA game market reliant on its capabilities. This extensive utilization emphasizes Wwise's critical influence on the evolution of interactive audio within the entertainment industry, paving the way for future innovations in sound design. As the demand for immersive experiences continues to grow, Wwise is positioned to remain at the forefront of audio middleware solutions.

What is Hiro Game Development?

Hiro functions as a client-server library specifically crafted to augment the Nakama game server, allowing developers to effortlessly integrate a range of economic, social, and LiveOps features into their gaming experiences. This versatile library is available in multiple formats, including a C# version tailored for the Unity Engine, a C++ variant designed for Unreal Engine, and a server package that works seamlessly with the game server. Hiro boasts a wide array of thoroughly tested metagame functionalities that can be quickly incorporated, enabling developers to focus on the core aspects of gameplay without distraction. Developers can create base rewards and loot tables for players, handle transactions using both virtual and real-world currencies, and design items that can be consumable or stacked within the game. Additionally, it offers the capability to initialize and manage various currencies within the economic structure of the game. Hiro also facilitates the customization of store bundles and offer walls based on player behavior, allowing for tailored experiences through experimental features. Game developers can schedule live events, providing players with opportunities to participate and earn exclusive rewards, as well as initiate time-limited or score-based events that encourage players to share and request items from their inventories. By leveraging the capabilities of Hiro, developers can significantly elevate player engagement through these interactive and dynamic elements, thus creating a richer gaming environment. This library not only streamlines development but also enhances the overall player experience, ensuring that games remain engaging and fun.

Media

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Media

Integrations Supported

C#
C++
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine

Integrations Supported

C#
C++
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine

API Availability

Has API

API Availability

Has API

Pricing Information

Free for Indie developers
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Audiokinetic

Company Location

Canada

Company Website

www.audiokinetic.com

Company Facts

Organization Name

Heroic Labs

Date Founded

2015

Company Location

United States

Company Website

heroiclabs.com/hiro/

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

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