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What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

What is FLooP?

FLooP is a simple recursive programming language with a block structure, developed by Douglas Hofstadter for his influential book "Gödel, Escher, Bach." It features an elementary subroutine system, basic operations for numbers and booleans, and allows for recursion. Unlike its counterpart BLooP, which has limitations, FLooP supports unbounded loops, enabling it to demonstrate the full potential of a Turing machine, making it significant for various undecidability theorems. While its syntax can be considered somewhat lengthy, it is fundamentally straightforward in design. Though Hofstadter does not mention FLooP in GEB, it shares similarities with early concepts of the "Random Access Machines" computational model, evidenced by constructs such as 'CELL(0) <= 2.' Originally intended as an academic exercise, a version of FLooP was implemented in Perl, although I am unable to find that specific implementation at present. Ultimately, this programming language serves as an educational tool showcasing block-structured programming principles and recursion in a digestible format.

Media

Media

Integrations Supported

Replit

Integrations Supported

Replit

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Facts

Organization Name

Ziring

Date Founded

1994

Company Location

United States

Company Website

cgibin.erols.com/ziring/cgi-bin/cep/cep.pl

Categories and Features

Categories and Features

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