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What is XR SDK?

The Unity XR SDK caters to experienced developers who want to build their own XR providers that work seamlessly with the Unity environment. To gain access to the XR SDK, you must sign up on the specified webpage. This SDK supports a variety of backends, known as "providers," that enable a cohesive engine feature identified as a "subsystem" within the Unity framework. During application execution, users have the option to select and activate these providers. A subsystem descriptor acts as the metadata for each subsystem, which can be examined before the loading or initialization steps occur. This data is sourced from a manifest file and can be accessed using a C# interface. Furthermore, a Create method is employed to activate the subsystem and generate an instance for developers to utilize in their code. This capability enhances flexibility and personalization in XR development, allowing developers to tailor their experiences more precisely to their needs. Overall, the Unity XR SDK empowers users to innovate and explore new dimensions in their projects.

What is MRTK-Unity?

MRTK-Unity is a Microsoft-driven project that provides an extensive collection of tools and features aimed at simplifying the process of creating mixed reality applications across multiple platforms utilizing Unity. It encompasses a flexible input system and essential building blocks for user interface design and spatial interaction. The framework enables developers to rapidly prototype their ideas through in-editor simulations, offering immediate feedback on any alterations made. In addition, it functions as a versatile system where key components can be easily swapped out by developers as needed. Among its rich features is a button control that supports a variety of input methods, including articulated hand tracking specifically designed for HoloLens 2. Users are also equipped with standard UI elements for manipulating objects within a 3D space, enhancing usability significantly. The toolkit provides scripts for manipulating objects with either one or two hands, as well as a 2D-style plane that allows scrolling through hand input. Moreover, it includes scripts that improve object interactivity with visual responses and options for theme customization. The framework also offers multiple object positioning behaviors, such as tag-along, body-lock, and surface magnetism, and includes a script for organizing a collection of objects in a three-dimensional layout. This extensive range of functionalities makes MRTK-Unity a powerful option for developers in the mixed reality space. Ultimately, MRTK-Unity equips developers to craft engaging, immersive experiences with enhanced efficiency and adaptability, paving the way for innovative applications in the realm of mixed reality.

Media

Media

Integrations Supported

Microsoft 365
Ultraleap Gemini
Unity

Integrations Supported

Microsoft 365
Ultraleap Gemini
Unity

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Unity

Company Location

United States

Company Website

docs.unity3d.com/Manual/xr-sdk.html

Company Facts

Organization Name

Microsoft

Date Founded

1975

Company Location

United States

Company Website

learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/

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