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What is Hiro Game Development?

Hiro functions as a client-server library specifically crafted to augment the Nakama game server, allowing developers to effortlessly integrate a range of economic, social, and LiveOps features into their gaming experiences. This versatile library is available in multiple formats, including a C# version tailored for the Unity Engine, a C++ variant designed for Unreal Engine, and a server package that works seamlessly with the game server. Hiro boasts a wide array of thoroughly tested metagame functionalities that can be quickly incorporated, enabling developers to focus on the core aspects of gameplay without distraction. Developers can create base rewards and loot tables for players, handle transactions using both virtual and real-world currencies, and design items that can be consumable or stacked within the game. Additionally, it offers the capability to initialize and manage various currencies within the economic structure of the game. Hiro also facilitates the customization of store bundles and offer walls based on player behavior, allowing for tailored experiences through experimental features. Game developers can schedule live events, providing players with opportunities to participate and earn exclusive rewards, as well as initiate time-limited or score-based events that encourage players to share and request items from their inventories. By leveraging the capabilities of Hiro, developers can significantly elevate player engagement through these interactive and dynamic elements, thus creating a richer gaming environment. This library not only streamlines development but also enhances the overall player experience, ensuring that games remain engaging and fun.

What is Aura?

Aura acts as an intelligent assistant for developers working with Unreal Engine and Unity, allowing them to define specific game features that can be integrated into their projects with ease. It meticulously analyzes the distinct context of each development effort, addressing technical questions, crafting implementation plans, and executing authorized changes through its Ask, Plan, and Agent capabilities. In the context of Unreal Engine, Aura can generate and modify a wide array of components, including Blueprints, enums, structs, data tables, C++ files, user interfaces, assets, levels, behavior trees, visual effects, audio elements, and other vital game components. Additionally, it is equipped to compile code, participate in Live Coding sessions, perform bulk editing tasks, locate assets, and leverage various documents such as images, design specifications, spreadsheets, PDFs, presentations, and more for contextual reference. Moreover, Aura is capable of developing new features and conducting playtesting, effectively linking the implementation and testing stages by evaluating gameplay experiences and user interfaces, diagnosing bugs, and automatically recovering from unexpected editor crashes during its operation. With its extensive capabilities, Aura stands out as a formidable resource for streamlining and enhancing the overall game development workflow. This multifaceted tool not only improves efficiency but also fosters creativity among developers by simplifying complex tasks.

Media

Media

Integrations Supported

C++
Unity
Unreal Engine
C#
JSON
Model Context Protocol (MCP)
Nakama
Satori LiveOps

Integrations Supported

C++
Unity
Unreal Engine
C#
JSON
Model Context Protocol (MCP)
Nakama
Satori LiveOps

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided
Free Version
Free Trial Offered?

Pricing Information

$10 per month
Free Version
Free Trial Offered?

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Heroic Labs

Date Founded

2015

Company Location

United States

Company Website

heroiclabs.com/hiro/

Company Facts

Organization Name

Aura

Date Founded

2025

Company Location

United States

Company Website

www.tryaura.dev/

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Categories and Features

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