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What is Hiro Game Development?

Hiro functions as a client-server library specifically crafted to augment the Nakama game server, allowing developers to effortlessly integrate a range of economic, social, and LiveOps features into their gaming experiences. This versatile library is available in multiple formats, including a C# version tailored for the Unity Engine, a C++ variant designed for Unreal Engine, and a server package that works seamlessly with the game server. Hiro boasts a wide array of thoroughly tested metagame functionalities that can be quickly incorporated, enabling developers to focus on the core aspects of gameplay without distraction. Developers can create base rewards and loot tables for players, handle transactions using both virtual and real-world currencies, and design items that can be consumable or stacked within the game. Additionally, it offers the capability to initialize and manage various currencies within the economic structure of the game. Hiro also facilitates the customization of store bundles and offer walls based on player behavior, allowing for tailored experiences through experimental features. Game developers can schedule live events, providing players with opportunities to participate and earn exclusive rewards, as well as initiate time-limited or score-based events that encourage players to share and request items from their inventories. By leveraging the capabilities of Hiro, developers can significantly elevate player engagement through these interactive and dynamic elements, thus creating a richer gaming environment. This library not only streamlines development but also enhances the overall player experience, ensuring that games remain engaging and fun.

What is CrashSight?

CrashSight from Tencent WeTest is a cross-platform crash and exception management platform for game development teams. It detects crashes, ANRs, script errors, and OOM issues across iOS, Android, Windows, Linux, PlayStation, Xbox, and Nintendo Switch, classifying them into trackable issues with occurrence counts, device metrics, and trends. Native integration with Unreal Engine, Unity, and Cocos via lightweight SDK plugins, plus a C interface for proprietary engines. SDK is 1.2 MB on Android, 1 MB on iOS, under 2.7 MB runtime memory, integrable in two hours. Crash reports include error stacks, trace logs, register info, loaded libraries, and system logs. Gaming-specific capabilities: — OOM detection via app runtime state machine analysis with device-specific memory thresholds, identifying crashes invisible to conventional tools — Emulator and cloud gaming recognition at 10-15% higher accuracy with separate statistics for real devices and emulators — 15x faster stack restoration through .stif symbol table format — Behavioral sequence analysis via LCS to identify patterns before crashes — Country/region statistics and custom scene-based crash rate monitoring Real-time dashboard updated every 10 minutes, automated feature analysis with customizable rules, version-to-version quality comparison, user/device timeline tracking, search across 20+ dimensions including device model, OS, GPU, region, and custom fields. Integrates with Jira, TAPD, Slack, DingTalk, Feishu, email, webhooks. OpenAPI for custom integrations. Deployed in the US, Singapore, Shanghai with data residency compliance. Monitors 200M+ DAU. WeTest is certified under SOC 2 Type 2, ISO/IEC 27001:2013, ISO 9001:2015, ISO/IEC 20000-1, CMMI Maturity Level 3, and TMMI Maturity Level 3.

Media

Media

Integrations Supported

Unity
Unreal Engine
C#
C++
JSON
Nakama
Satori LiveOps

Integrations Supported

Unity
Unreal Engine
Cocos Creator
DingTalk
Feishu
Jira
Slack

API Availability

API Availability

Has API

Pricing Information

Pricing not provided

Pricing Information

Contact Sales
Tiered pricing model.
Free Trial Offered?

Supported Platforms

SaaS

Supported Platforms

SaaS

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub
Online Training

Training Options

Documentation Hub
Online Training
On-Site Training

Company Facts

Organization Name

Heroic Labs

Date Founded

2015

Company Location

United States

Company Website

heroiclabs.com/hiro/

Company Facts

Organization Name

WeTest

Company Location

Singapore

Company Website

www.wetest.net/products/crash-sight

Categories and Features

Game Development

Not specified

Categories and Features

Bug Tracking

Filtering
Issue Tracking
Workflow Management

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